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Earthbending LavaSlap 3.0

Developed by Carbogen

"This is not an official ProjectKorra ability, therefore, no official support will be provided in any threads other than this one. Use at your own risk."

First of all, some of you may be wondering:
  • "Isn't this a copy of jedk1's lavaflux??"
  • "Carbo! Does this mean you are back?"
  • "Is it okay for you to do this?"
if so, please take a moment to read: http://pastebin.com/2D4uN0wm
Please bear in mind: much of the code this ability uses was extracted out of JedCore, and as such the authors are not just Carbogen (myself), but jedk1 as well.

In the show (I love this gif so much)
In the game
gif credit: @TacticalRoyS

Swing (default: Left Click Mouse) while facing earthbendable surface to activate. Ability deals damage on impact, and may deal additional damage if an entity falls into the lava (regular lava damage + fire)


Please review the configuration options after installing! They are stored in
under the YAML path:
The configuration options are:
int:Range - number of blocks the trail will span over (blocks).
uint:Cooldown - usage cooldown time (milliseconds).
uint:Duration - amount of time before the ability rollsback (milliseconds). Countdown starts after animation is completed.
uint:Cleanup - amount of time the cleanup takes during rollback (milliseconds). Smaller value is faster.
udouble:Damage - amount of damage dealt on direct impact (half-hearts).
uint:Speed - progression delay. Animation tick is calculated with `150ms * SPEED`. Larger value is lower.
boolean:Wave - whether a peak should form at the head of the wave (True/False).
uint stands for Unsigned Integer. Do not use a negative value, fractions, or decimals.
udouble stands for Unsigned Double. Do not use a negative value. Remember to use a decimal point. (e.g. 5.0)
boolean is a binary value; it can only be one of either True or False.
Setting one of these options to an invalid value may lead to unexpected behavior.
I hope you enjoy LavaSlap!
-- Carbogen
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