public class FireBurst extends FireAbility
Constructor and Description |
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FireBurst(org.bukkit.entity.Player player) |
Modifier and Type | Method and Description |
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static void |
coneBurst(org.bukkit.entity.Player player) |
double |
getAnglePhi() |
double |
getAngleTheta() |
java.util.ArrayList<FireBlast> |
getBlasts() |
long |
getChargeTime() |
long |
getCooldown() |
int |
getDamage() |
org.bukkit.Location |
getLocation()
Specifies the Location of the ability, which may be slightly inaccurate
depending on the Ability implementation.
|
java.lang.String |
getName()
The name of the ability is used for commands such as /bending
display and /bending help.
|
double |
getParticlesPercentage() |
long |
getRange() |
void |
handleSmoothParticles()
To combat the sphere FireBurst lag we are only going to show a certain
percentage of FireBurst particles at a time per tick.
|
boolean |
isCharged() |
boolean |
isHarmlessAbility()
Determines if this ability is considered harmless against other players.
|
boolean |
isSneakAbility()
Determines if this ability uses the
PlayerToggleSneakEvent as a
controlling mechanism. |
void |
progress()
Causes the ability to be updated.
|
void |
setAnglePhi(double anglePhi) |
void |
setAngleTheta(double angleTheta) |
void |
setCharged(boolean charged) |
void |
setChargeTime(long chargeTime) |
void |
setCooldown(long cooldown) |
void |
setDamage(int damage) |
void |
setParticlesPercentage(double particlesPercentage) |
void |
setRange(long range) |
canFireGrief, createTempFire, getDayFactor, getDayFactor, getDayFactor, getElement, getSubChatColor, isExplosiveAbility, isIgnitable, isIgnitable, isIgniteAbility, isWithinFireShield, playCombustionSound, playFirebendingParticles, playFirebendingSound, playLightningbendingParticle, playLightningbendingParticle, removeFire, revertTempFire, stopBending
getTransparentMaterial, getTransparentMaterialSet, isDay, isEarth, isEarth, isFullMoon, isIce, isIce, isLava, isLava, isLunarEclipse, isMeltable, isMetal, isMetal, isMetalBlock, isNegativeEffect, isNeutralEffect, isNight, isPlant, isPlant, isPositiveEffect, isSand, isSand, isSnow, isSnow, isSolarEclipse, isSozinsComet, isTransparent, isTransparent, isTransparent, isUndead, isWater, isWater
getAbilities, getAbilities, getAbilities, getAbilitiesByElement, getAbility, getAbility, getBendingPlayer, getConfig, getDebugString, getDescription, getId, getLanguageConfig, getPlayer, getPlayers, getStartTime, hasAbility, isEnabled, isHiddenAbility, isRemoved, isStarted, progressAll, registerAbilities, registerAddonAbilities, registerPluginAbilities, remove, removeAll, start
public static void coneBurst(org.bukkit.entity.Player player)
public void handleSmoothParticles()
public void progress()
Ability
public java.lang.String getName()
Ability
BendingPlayer.addCooldown(Ability)
, therefore if two abilities
have the same name they will also share cooldowns. If two classes share
the same name (SurgeWall/SurgeWave) but need to have independent
cooldowns, then BendingPlayer.addCooldown(String, long)
should be
called explicitly.public org.bukkit.Location getLocation()
Ability
TorrentWave
could not be fully specified by a single location,
while it is possible for an EarthBlast
. The location is useful
for making sure that the player is currently in the same world as the
ability.BendingPlayer.canBend(CoreAbility)
public long getCooldown()
public boolean isSneakAbility()
Ability
PlayerToggleSneakEvent
as a
controlling mechanism. Currently WaterPassive
will not work while
the player has a sneak ability bound.public boolean isHarmlessAbility()
Ability
public boolean isCharged()
public void setCharged(boolean charged)
public int getDamage()
public void setDamage(int damage)
public long getChargeTime()
public void setChargeTime(long chargeTime)
public long getRange()
public void setRange(long range)
public double getAngleTheta()
public void setAngleTheta(double angleTheta)
public double getAnglePhi()
public void setAnglePhi(double anglePhi)
public double getParticlesPercentage()
public void setParticlesPercentage(double particlesPercentage)
public java.util.ArrayList<FireBlast> getBlasts()
public void setCooldown(long cooldown)