ProjectKorra 1.8.4 has been released!

Discussion in 'News and Announcements' started by OmniCypher, Jun 13, 2017.

  1. OmniCypher

    Staff Member Lead Developer Developer

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    Hey everyone, OmniCypher here! I am glad to announce that ProjectKorra build 1.8.4 just went live! You can download it here. This build works with both Spigot 1.11 and 1.12 and should work with Spigot 1.10 although this has not been extensively tested. We added a bunch of great config options and tweaks we think you guys will really enjoy. Let's get on to the changelog!

    Build Changelog:

    - Updated to 1.12
    > Tested backward compatibility with 1.11, should maintain compatibility with 1.10 and 1.9 as well.​

    [​IMG]

    Additions:
    - Re-added Octopus Forms ability to freeze the water you walk on.
    - Added missing descriptions and instructions for Paralyze and Rapid Punch.
    - Added speed configuration option for Phase Change.
    > Determines the speed at which Phase Change melts blocks.​
    - Added Fire Manipulation. (Still a work in progress)
    > Hold shift to draw a shield of fire that will protect you from oncoming attacks!
    > After you draw that shield, click to fire them forwards towards your enemies!​
    - Added a drop item configuration option for Earth Tunnel.
    > Determines whether Earth Tunnel will drop items if Earth reversion is off.​
    - Added angle configuration option to Catapult.
    > Determines the max angle one can launch themselves at.​
    - Added cancelWithAngle configuration option to Catapult.
    > Determines whether an incorrect angle will cancel the move from happening as opposed to just correcting it.​
    - Added additional melt functionality to Phase Change causing snow layers to melt one at a time.
    - Added configuration options to customize elemental sounds.
    > NOTE: Make sure you are only using sounds from your current game version! A list can be found here.​
    - Added a proper README.md to the ProjectKorra GitHub repository.
    - Added unbindable message to the '/projectkorra bind' command.
    - Added duration configuration options for JetBlast and JetBlaze.
    - Added height and radius configuration options for FireWheel.
    - Added speed configuration options for FireSpin and FireKick.
    - Added 'add [player]' subcommand to the '/projectkorra add' command.

    [​IMG]

    Fixes:
    - Fixed various NullPointerExceptions.
    - Fixed a typo in the description for Shockwave.
    - Fixed Water Spout not working on Packed Ice.
    - Fixed Surge and WaterArms not properly removing plant source blocks.
    - Fixed Passives not enabling after toggling all bending with the '/projectkorra toggle all' command.
    - Fixed Spectator players being targetted by bending abilities.
    - Fixed ParticleAPI having the 'dragonbreath' particle and the 'endrod' particle swapped.
    - Fixed potential lag caused by lighting updates in Shockwave.
    - Fixed Illumination not functioning.
    - Fixed Catapult being usable on non-earth blocks.
    - Fixed ability collisions.
    - Fixed odd selection range with snow blocks.
    - Fixed Ice Blast not working with Phase Change ice.
    - Fixed Bending Preview not displaying Multiability moves.
    - Fixed Density Shift passive affecting lava.
    - Fixed AllowNaturalFlow configuration option for Lava Flow.
    - Fixed auto tab mistake in the '/projectkorra add' command.
    - Fixed many nonfunctioning AvatarState moves/configuration problems. (Still in the works)

    [​IMG]

    Changes:
    - Changed our metrics system from PluginMetrics to bStats.
    > ProjectKorra's page can be found here.​
    - Changed Earth Armor so that being paralyzed/hit by a Chiblocker immediately disables the ability.
    - Moved all Combo's into their own respective classes.

    [​IMG]
    (Sadly, I cannot make the colors match. I have tried :()

    Recodes:
    - Recoded Water Bubble. (Still a work in progress)
    > Very similar in behavior to the old version but much for aesthetically pleasing.
    > Added a requireAir configuration option to stop people from creating air pockets underwater.
    > Added a clickDuration configuration option to determine how long the click burst will last. ​

    Removals:
    - Removed Air Bubble.
    - Removed Firebending passive which allowed firebenders to extinguish themselves faster.

    Wow! That's a lot of stuff! Huge shout out to @StrangeOne101 and @Simplicitee who both put in a ton of hours with me to get this build out today. Hope you all enjoy it.
     
    #1
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  2. MeskenasBoii

    MeskenasBoii Member

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    This what worth the wait. From the sounds of this log, I thank you all for putting your codes, throwing in concepts and having the time to release it :) Not to forget writing this log of changes and providing visual images in this image to keeps us interested. Good work as always! (*thumbs up*).

    Oh, forgot to mention, these are indeed interesting features, changes and some very awaited bug fixes. Again, good job.
     
    #2
  3. Loony

    Loony Member

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    Reminder! FireManipulation is a direct replacement to FireShield and it'll replace it later. There's a lot of bugs with it at the moment and the click version isn't done yet.
     
    #3
  4. NickC1211

    NickC1211 Member

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    Yuus this is great so much has been done thank you for this
     
    #4
  5. MeskenasBoii

    MeskenasBoii Member

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    *Plays and messes around with FireManipulation*....













    Hey! I'M MESKENASBOII AND YOU'RE WATCHING THE DISNEY CHANNEL!

    *DRAWS THE LOGO*

    Išsiųsta naudojantis SM-G313HN Tapatalk 4 Lt
     
    #5
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  6. NickC1211

    NickC1211 Member

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    IM CRYING LMAO but same tho
     
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  7. SilverWarrior_1

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    Wow, these are great! Can't wait to try everything out! :D Great job, guys!
     
    #7
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  8. TheWaterChief

    Staff Member Bug Tester

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    Good job! I am so glad that I found so many bugs! You fixed it. Thank you very much! It is an amzing build without water floods and octotrapping!!!
     
    #8
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  9. Loony

    Loony Member

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    LMAO.
     
    #9
  10. Aleksandr.Prus

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    Hay Guys :Р
    And where is metalbending fixes in here
    And also What s about Bottlebending ?
    I guess that You All has forgots all of it.
    -
    P.S.- Thenx about Illumination fixes ;Р
     
    #10
  11. TheWaterChief

    Staff Member Bug Tester

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    Alexander, we didn't forget about it, you can see it on trello! https://trello.com/b/df60DRGP/projectkorra-core-development
     
    #11
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  12. Aleksandr.Prus

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    Umm, Loony
    I want to talk about it :Р
    The Fireshield is the basic move of firebending
    And i think that click version is canon, becuz firebenders must quickly block fire attacks in just one move.
    I mean, just look at Zuko and Zhao`s Agni Kai duel
    And it is not only scene, when firebender block sameones attack.
    Just think about it :Р OR you can give firemanipulation fireshield`s click block :Р
     
    #12
  13. Aleksandr.Prus

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    #13
  14. MeskenasBoii

    MeskenasBoii Member

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    It only takes seconds to activate firemanipulation by holding sneak.
     
    #14
  15. Aleksandr.Prus

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    But again
    Look at the Firebending
    :Р The right click is a realy good thing to block attacks
     
    #15
  16. Loony

    Loony Member

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    We're giving FireManipulation a click version of the move, it just isn't done yet.
     
    #16
  17. Aleksandr.Prus

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    Thanx, Loony ;Р
     
    #17
  18. MeskenasBoii

    MeskenasBoii Member

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    Right? Do you mean left* click? Last time I checked, it required a left click.
     
    #18
  19. Aleksandr.Prus

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    And again Thx :Р0))
    Becuz sametimes i just can not say where is Right and where is Left
     
    #19
  20. Aleksandr.Prus

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    Listen :Р I think that we all needs a normal fireshield, i mean fireshield move
    Becuz we can just delete same items from your hands just by LClicking and tapping Q
    Or also CTRL+ Q to drop all the items in the slot into fireshield.
    It is very canon.
     
    #20