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Complete Constant Kinetic Damage

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MeskenasBoii

Verified Member
Though, providing customization options for Kinetic Damage wouldn't hurt. You guys always like giving us as much customization as you can, so I don't see why its wrong to carry it to Velocity damage as well.
 

MeskenasBoii

Verified Member
Because I'm still learning how to code spigot first. It can take me quite some time before I can move onto ability creation.
 

Pride

Verified Member
It took me like a week to just read some things, copy down notes, and do things before making my first move "SpiritBolt" like a day later. Lmao.
But some people just take more time to gather info. :p
 

MeskenasBoii

Verified Member
It took me like a week to just read some things, copy down notes, and do things before making my first move "SpiritBolt" like a day later. Lmao.
Which is a typical blast move. Most of my suggestions cover complex things that aren't about projectiles half of the time. I believe more requires than just "copying down notes". I barely can't find anything regarding manipulating blocks.
 

BryanPlays

Verified Member
Why doesn't torrent do kinetic damage when you slam someone into a wall. Why doesn't waterarms grab? Earthsmash knockback? Earthline Knockback? Knockback moves in general?
 

MeskenasBoii

Verified Member
Earthline isn't official ability, so I can understand PK skip it. I don't think waterarms grab mode should deal it by default. However, we indeed need an option to customize this feature.

Išsiųsta naudojantis SM-G313HN Tapatalk 4 Lt
 
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