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  1. xNuminousx

    Bending Siphon

    xNuminousx submitted a new resource: Bending Siphon - Siphon health off of your fallen enemies. Read more about this resource...
  2. xNuminousx

    ArmorInteraction

    xNuminousx submitted a new resource: ArmorInteraction - Allows of customizable interaction between bending damage and wearable armor. Read more about this resource...
  3. xNuminousx

    [Combo] SummonSelf

    xNuminousx submitted a new resource: SummonSelf - Summon a clone-like current of air to rush towards your opponents and deal knockback Read more about this resource...
  4. xNuminousx

    [Animation] Avatar Float

    xNuminousx submitted a new resource: [Animation] Avatar Float - A short AvatarState animation Read more about this resource...
  5. xNuminousx

    Particle Experiementation

    I figured it'd be fun to post some of my experiments here as I like seeing what kind of things I can make with particles. To start this off I have a little update on the capabilities of my DustOptions method as showcased in THIS thread. Example: In this gif I created a simple rotating circle...
  6. xNuminousx

    Certain BlockFaces not working?

    So for starters here's the code I'm working with: private boolean canSpawn(Location loc) { Block targetBlock = loc.getBlock(); if (targetBlock.getRelative(BlockFace.DOWN).getType() == Material.AIR && targetBlock.getRelative(BlockFace.UP).getType() == Material.AIR...
  7. xNuminousx

    Can't Update Resource

    So I'm trying to update my resource ElementalEffects but the .jar file isn't being accepted. I've selected "Release a new version", I've titled it, I've attached the .jar file but when I do that it gets crossed out and says: "Oops we ran into some problems! You must upload a file or provide an...
  8. xNuminousx

    Spirits To Be Moved To Side-Plugins

    @OmniCypher @Mist Anyway I could have Spirits moved to the Side-Plugins category now that I've converted it? Thank you.
  9. xNuminousx

    (SOLVED) Loading Elements Manually

    So upon converting Spirits to a plugin, I seem to have run into an issue where ProjectKorra will spam the server with this: [10:02:44 INFO]: [ProjectKorra] Attempting to load in the following addon elements... [Spirit] [10:02:44 INFO]: [ProjectKorra] Attempting to load in the following addon...
  10. xNuminousx

    Alerts Acting Weird?

    Sometimes when I get notifications they will appear as expected but they won't actually tell me what it's about, just who caused it. Anyone else experiencing this?
  11. xNuminousx

    Should Teachers Be Armed?

    So last week a Florida school went under attack by a vengeful teenager. Earlier this week my own school was threatened to be shot up by a 6/7th grader. And just today my entire school was evacuated in the middle of lunch because the staff had reason to believe that there was a bomb planted in...
  12. xNuminousx

    Glassbending?

    What do you think? Also, I would like to add that if there was a 3rd installation of the Avatar series, I think it'd be awesome if there was like a mad scientists or whatever who was determined to test all of the limits to bending. Who's life mission was to determine what was bendable and what...
  13. xNuminousx

    Addon Ability API Lesson

    So a while ago I made a repository on GitHub about an AbilityTutorial. I've forgotten about it until recently but I figured I'd make some revisions to it and announce it since I guess it's needed now. Keep in mind that this will not teach you how to code in java or use Spigot API. This is...
  14. xNuminousx

    Suggestion Bending Realism: RaiseEarth Focus

    When using the shift version of RaiseEarth, you should be required to shift for the entire duration. Right now, you just tap shift and the whole thing progresses; this isn't exactly accurate. I propose a sort of charge if you will. Basically, the shift version of raise earth will continue to...
  15. xNuminousx

    Suggestion Bending Realism: EarthSmash Force

    Currently, when you grab someone else's EarthSmash, that's all that happens. However, when you grab it you should be pushed back due to the force of the oncoming boulder. This is what I mean The shatter option could also add some realism, it was in the gif. But I feel like I've read that in...
  16. xNuminousx

    Suggestion Surge Duration

    Another config option, could there be a duration for the surge wall? People can just hold shift for however long they want and I think it'd be nice and balancing for a server to decide if they want that feature or not.
  17. xNuminousx

    Suggestion Surge Type Enable/Disable

    Could we have a new config option that allows us to enable or disable certain aspects of surge? For instance, we could enable the wave feature but disable the wall feature, or vise versa. I'm in a situation where I want the wall feature but not the wave feature.
  18. xNuminousx

    GitHub Contributing

    ookaayyy So I've run into a dilemma. I know that ProjectKorra doesn't do to well on 1.12 due to the fabulous Spigot so I've tried staying clear of that. However, I've imported PK into Eclipse through 3 different branches yet each of them have the 1.12 Spigot build path AND break a server. Idk if...
  19. xNuminousx

    Future Features

    Since it's official that the mod development and the plugin development are affiliated, can we expect to see some popular features in the Pk plugin, and it's add-ons, to be sort of remade in the mod? For instance, players love the scoreboard that was included with JedCore. Although I've seen...
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