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Recent content by SuperBower118

  1. SuperBower118

    ElementalEffects

    If you want a metal idea for earth since that one doesn't have an effect, maybe "MetalPack", where there's a condensed amount of particles around your waist / legs (sorta like if you had an some of the metalbending attire that had the cables attached to them), that could be grey redstonedust...
  2. SuperBower118

    Boil (Combo)

    I literally have no idea how this move works or functions, but maybe there could be an additional feature to keep an area of water boiling hot, per say, but have it so it doesn't actually evaporate, but just damages within the area while lasting longer (since you don't boil it to rapidly...
  3. SuperBower118

    Hey whats up

    Hey whats up
  4. SuperBower118

    DustCloud

    Another idea would be that maybe you could right click to form a smaller dust cloud, then left click to launch it, with that launched dustcloud's pure purpose of being to blind the enemy
  5. SuperBower118

    DustCloud

    Maybe you could make this ability work like the Mist ability; that's exactly how I think this should work and I think it'd be cool if earth could just have its earth counterpart function the same way.
  6. SuperBower118

    [Combo] SummonSelf

    Maybe you could experiment and try to have a (configurable, perhaps) animation / hitbox change where instead of particles it uses tempblocks (probably white or light gray stained glass blocks), with less particles. Just an idea. I've seen how tempblocks with cyan stained glass works for...
  7. SuperBower118

    [Combo] FlameRush

    Ah it's fine. Also maybe for flame rush, if you run it into the ground or a wall, there could be a small explosion that could deal extra damage. It could be a config option to toggle this happening, and whether or not the explosion would produce flames / damage blocks. Maybe it explodes there...
  8. SuperBower118

    [Combo] FlameRush

    Not the combo. I know how the combo works. How do I use the backport?
  9. SuperBower118

    [Combo] FlameRush

    Alright thanks. But how do I use it?
  10. SuperBower118

    [Combo] FlameRush

    Hey flamerush isn't working on my server. It's 1.12.2 and it's running PK Version 1.8.7 https://gyazo.com/d3390a137ab7ce404d465ed1e6a35079 It says the combo goes on cooldown but nothing happens.
  11. SuperBower118

    Firebending Combustion Rework - The REAL Combustion Rework

    * Added a lot of features - Water Evaporation - Misfiring if hit - Explosion if hit twice - Improved Particles - More configuration options * Fixed a lot of bugs
  12. SuperBower118

    Combustion Rework

    SuperBower118 updated Combustion Rework with a new update entry: The REAL Combustion Rework Read the rest of this update entry...
  13. SuperBower118

    Combustion Rework

    SuperBower118 submitted a new resource: Combustion Rework - Reimagine Combustionbending! Read more about this resource...
  14. SuperBower118

    Firebending Combustion Rework 1.1

    Reworked Combustion Sure there's the default combustion that's not curvable Sure there's the jedcore combustion that's curvable and has a fancy chargeup. But what if you wanted both? Well, that's not exactly what this is, but it's the closest so far. Features: Choice between curvable and...
  15. SuperBower118

    Suggestion Waterflow change

    Waterflow isn't a part of ProjectKorra's core, so this won't be done. Don't post JedCore-related stuff here; nothing will be done with JedCore by the ProjectKorra Devs. Contact the guy who's updating JedCore these days.
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