public class Paralyze extends ChiAbility
Constructor and Description |
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Paralyze(org.bukkit.entity.Player sourceplayer,
org.bukkit.entity.Entity targetentity) |
Modifier and Type | Method and Description |
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long |
getCooldown() |
static long |
getDuration() |
static java.util.Map<org.bukkit.entity.Entity,java.lang.Long> |
getEntities() |
org.bukkit.Location |
getLocation()
Specifies the Location of the ability, which may be slightly inaccurate
depending on the Ability implementation.
|
java.lang.String |
getName()
The name of the ability is used for commands such as /bending
display and /bending help.
|
org.bukkit.entity.Entity |
getTarget() |
boolean |
isHarmlessAbility()
Determines if this ability is considered harmless against other players.
|
static boolean |
isParalyzed(org.bukkit.entity.Entity entity) |
boolean |
isSneakAbility()
Determines if this ability uses the
PlayerToggleSneakEvent as a
controlling mechanism. |
void |
progress()
Causes the ability to be updated.
|
void |
setTarget(org.bukkit.entity.Entity target) |
getElement, isExplosiveAbility, isIgniteAbility
getTransparentMaterial, getTransparentMaterialSet, isDay, isEarth, isEarth, isFullMoon, isIce, isIce, isLava, isLava, isLunarEclipse, isMeltable, isMetal, isMetal, isMetalBlock, isNegativeEffect, isNeutralEffect, isNight, isPlant, isPlant, isPositiveEffect, isSand, isSand, isSnow, isSnow, isSolarEclipse, isSozinsComet, isTransparent, isTransparent, isTransparent, isUndead, isWater, isWater
getAbilities, getAbilities, getAbilities, getAbilitiesByElement, getAbility, getAbility, getBendingPlayer, getConfig, getDebugString, getDescription, getId, getLanguageConfig, getPlayer, getPlayers, getStartTime, hasAbility, isEnabled, isHiddenAbility, isRemoved, isStarted, progressAll, registerAbilities, registerAddonAbilities, registerPluginAbilities, remove, removeAll, start
public Paralyze(org.bukkit.entity.Player sourceplayer, org.bukkit.entity.Entity targetentity)
public void progress()
Ability
public static boolean isParalyzed(org.bukkit.entity.Entity entity)
public java.lang.String getName()
Ability
BendingPlayer.addCooldown(Ability)
, therefore if two abilities
have the same name they will also share cooldowns. If two classes share
the same name (SurgeWall/SurgeWave) but need to have independent
cooldowns, then BendingPlayer.addCooldown(String, long)
should be
called explicitly.public org.bukkit.Location getLocation()
Ability
TorrentWave
could not be fully specified by a single location,
while it is possible for an EarthBlast
. The location is useful
for making sure that the player is currently in the same world as the
ability.BendingPlayer.canBend(CoreAbility)
public long getCooldown()
public boolean isSneakAbility()
Ability
PlayerToggleSneakEvent
as a
controlling mechanism. Currently WaterPassive
will not work while
the player has a sneak ability bound.public boolean isHarmlessAbility()
Ability
public static long getDuration()
public org.bukkit.entity.Entity getTarget()
public void setTarget(org.bukkit.entity.Entity target)
public static java.util.Map<org.bukkit.entity.Entity,java.lang.Long> getEntities()